Medicine & Alchemy
| Item | Cost | Supply | Weight | Effect |
|---|---|---|---|---|
| Poison, Lethal (dose) | 2 gp × potency | Uncommon | 1 | |
| Poison, Paralyzing (dose) | 7 sp × potency | Uncommon | 1 | |
| Poison, Sleeping (dose) | 5 sp × potency | Uncommon | 1 | |
| Healing Potion (dose) | 1 gp | Rare | 1 | Instantly heals 2D6 HP. Stronger potions heal more HP, but are more expensive. |
| Healer's Kit (10 uses) | 5 sp | Common | 1 | Required to avoid a bane on HEALING rolls for saving lives. Each attempt consumes a bandage. |
| Antitoxin (dose) | 5 sp | Rare | 1 | Grants Advantage to resist the effect of Poison for one shift. |
Alchemical Items
| Item | Cost | Supply | Weight | Effect |
|---|---|---|---|---|
| Acid, Strong | 8 sp | Rare | 1/4 | 3d8 Damage when splashed on a target. Double to wood, metal, and stone. |
| Acid, Weak | 1 sp | Uncommon | 1/4 | 1d8 Damage when splashed on a target. Double to wood, metal, and stone. |
| Alchemist Fire | 15 sp | Uncommon | 1/4 | Bursts into flames when it makes contact with air, dealing 2d6 Fire Damage |
| Mermaid's Breath | 15 sp | Rare | 1/4 | Consuming this concoction allows you to breathe underwater for one Shift |
| Nullscent | 5 cp | Uncommon | 1/4 | Applying this mix to your body/clothes eliminates your smell for a stretch. |
| Smokestick | 25 sp | Uncommon | 1/4 | When activated, this stick fills 28 cubic meters with an oily black smoke. |
| Sunrod | 3 cp | Uncommon | 1/4 | Sheds light like a torch for one shift. |
| Tanglefoot Bag | 1 gp | Uncommon | 1 | Fills a 2 Meter radius with sticky goo. Entering the area initiates a Grapple check against a 15 STR |
| Universal Solvent (10 doses) | 5 gp | Rare | 1 | Can dissolve 1 cubic meter of any adhesive material. |