Light Sources
| Item | Cost | Supply | Weight | Effect |
|---|---|---|---|---|
| Flint & Tinder | 5 cp | C | — | Required to light torches, candles, or lanterns, and to make a fire. |
| Lamp Oil | 5 cp | C | 1 | Holds ten doses. Each dose keeps an oil lamp or lantern burning for up to one shift of time. |
| Lantern | 4 sp | C | 1 | Illuminates a 10 meter radius. Burns for up to a shift of time. |
| Oil Lamp | 2 cp | C | 1 | Illuminates a 10 meter radius. Burns for up to a shift of time. |
| Tallow Candle (8) | 1 cp | C | — | Illuminates a 4 meter radius. Burns for up to a shift of time. |
| Torch(4) | 1 cp | C | 1 | Illuminates a 10 meter radius. Burns for up to a shift of time, but roll D6 after each stretch of time, or if the torch is used as a weapon. On 1 the torch goes out. |