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Table of Contents
Knacks
Knacks represent special training, talents, or abilities that your character has picked up over time. You start with one Knack of your choice, but you can earn more over time through training and experience.
Most Knacks may only be purchased once. If it can be purchased multiple times, the Knack will mention the limit.
There are eight different categories of Knacks -
- Attribute Knacks modify your innate capabilities.
- Combat Knacks are unique combat tactics and techniques.
- General Knacks are special talents that cover a broad range of adventuring aspects.
- Heritage Knacks represent digging deep into your heritage for unique familial traits.
- Leadership Knacks represent unique talents for influencing others.
- Magic Knacks are magical talents and training.
- Social Knacks make you the belle of the ball.
- Weird Knacks are unique abilities that don't fall into any other category.
Parts of a Knack
Name:
The name of the Edge
Requirements:
The conditions, skills, or other Edges that are needed to buy the Edge
Activation:
This defines the cost of activating the Edge.
Maintenance:
This determines the cost of maintaining an Edge's effect for an additional activation.
Description:
The effect of activating the Edge as well as any special rules that go along with it.