Table of Contents
Attribute Knacks
These knacks are either based on or affect your character's Attributes.
Attribute Improvement
- Requirement: —
- Activation: —
Increase one Attribute by 2 or two Attributes by one. No attribute may be increased beyond 18 with this Edge. You may select this Knack multiple times.
Brawny
- Requirement: —
- Activation: —
Your carrying capacity is increased by 2. You may purchase this Knack a number of times equal to your STR Talent.
Focused
- Requirement: —
- Activation: —
Your max WP is increased by 2. You may purchase this Knack a number of times equal to your RES Talent.
Improved Initiative
- Requirement: —
- Activation: —
When rolling Initiative, you roll a d12 instead of d20s. You may select this Knack multiple times, each time your Initiative Die decreases by one step.
Jack of All Trades
- Requirement: —
- Activation: —
Each of your Untrained skills gains a +2 Training Bonus. If an untrained skill ever becomes trained, it loses this bonus.
Swift
- Requirement: —
- Activation: —
Your Movement is increased by 2 meters. You may purchase this Knack a number of times equal to your AGI Talent.
Tough
- Requirement: —
- Activation: —
Your max HP is increased by 2. You may purchase this Knack a number of times equal to your CON Talent.
Attributes that need Knacks.
Presence
Charm
Poise