Recovery

Rest and medical treatment allow you to recover lost Hit Points. Meditation during downtime allows you to recover lost Willpower Points. Networking allows you to recover lost Leverage. While resting and healing, you cannot perform any strenuous actions or activities that require die rolls or spending points.

Second Wind

As an action, you can spend your turn catching your breath. This allows you to recover d6 WP, HP, or LP. You may only benefit from one of each Second Wind per Shift.

Stretch Rest

You may use a stretch rest to recover d6 points to HP, WP, and LP. You may also remove one Condition of your choice. An ally may use their Stretch Rest to assist you, granting Favor on the recovery roll.

You may only benefit from one Stretch rest per shift. If something interrupts your rest, you do not gain the benefits of it.

Shift Rest

A Shift Rest lasts a whole shift (6-8 hours) and can only be taken in a safe location. During a Shift Rest, you recover all lost HP, WP, and LP. Further, you may attempt to recover ticks from any of your clocks.

To do so, roll against your linked Attribute with a Threshold equal to 2x your clock's current ticks. Success allows you to recover a number of ticks equal to the difference between your roll and the Threshold.

An ally may spend their Shift Rest to grant you Favor on this roll.

Note: An Ally who assists you during a Stretch or Shift Rest does not benefit from the rest themselves.