Medicine & Alchemy

ItemCostSupplyWeightEffect
Poison, Lethal (dose)2 gp × potencyUncommon1
Poison, Paralyzing (dose)7 sp × potencyUncommon1
Poison, Sleeping (dose)5 sp × potencyUncommon1
Healing Potion (dose)1 gpRare1Instantly heals 2D6 HP. Stronger potions heal more HP, but are more expensive.
Healer's Kit (10 uses)5 spCommon1Required to avoid a bane on HEALING rolls for saving lives. Each attempt consumes a bandage.
Antitoxin (dose)5 spRare1Grants Advantage to resist the effect of Poison for one shift.

Alchemical Items

ItemCostSupplyWeightEffect
Acid, Strong8 spRare1/43d8 Damage when splashed on a target. Double to wood, metal, and stone.
Acid, Weak1 spUncommon1/41d8 Damage when splashed on a target. Double to wood, metal, and stone.
Alchemist Fire15 spUncommon1/4Bursts into flames when it makes contact with air, dealing 2d6 Fire Damage
Mermaid's Breath15 spRare1/4Consuming this concoction allows you to breathe underwater for one Shift
Nullscent5 cpUncommon1/4Applying this mix to your body/clothes eliminates your smell for a stretch.
Smokestick25 spUncommon1/4When activated, this stick fills 28 cubic meters with an oily black smoke.
Sunrod3 cpUncommon1/4Sheds light like a torch for one shift.
Tanglefoot Bag1 gpUncommon1Fills a 2 Meter radius with sticky goo. Entering the area initiates a Grapple check against a 15 STR
Universal Solvent (10 doses)5 gpRare1Can dissolve 1 cubic meter of any adhesive material.