Light Sources

ItemCostSupplyWeightEffect
Flint & Tinder5 cpCRequired to light torches, candles, or lanterns, and to make a fire.
Lamp Oil5 cpC1Holds ten doses. Each dose keeps an oil lamp or ­lantern burning for up to one shift of time.
Lantern4 spC1Illuminates a 10 meter radius. Burns for up to a shift of time.
Oil Lamp2 cpC1Illuminates a 10 meter radius. Burns for up to a shift of time.
Tallow Candle (8)1 cpCIlluminates a 4 meter radius. Burns for up to a shift of time.
Torch(4)1 cpC1Illuminates a 10 meter radius. Burns for up to a shift of time, but roll D6 after each stretch of time, or if the torch is used as a weapon. On 1 the torch goes out.