Table of Contents

General Knacks

General Knacks represent the versatile talents and honed survival instincts that allow an adventurer to excel in everything from grueling journeys across the wilderness to clever problem-solving within ancient ruins.

Ambidextrous

The threshold for using your off-hand for skills and combat rolls is reduced by 3. Normally, using your off-hand is a Threshold 6 Stunt.

Companion

You may use this Knack to form a supernatural bond with a single Beast. This bond upgrades the creature from a narrative pet to a full Animal Companion. See the Subsystems section for more details about Animal Companions.

Fast Healer

Whenever you roll a die to recover HP, that die is one step larger.

Fast Learner

Reduce the cost to increase a skill's training bonus by 2 Advancement Points.

Gifted

Purchasing new Knacks costs 8 Advancement Points instead of ten.

Heightened Reflexes

You gain an additional Reaction each round.

Linguist

You become fluent in a new language of your choice. This Knack may be purchased a number of times equal to your INT Base Talent.

Soft Landing

You may activate this Knack to subtract your Athletics Training Bonus from the total height fallen before calculating fall damage.