General Knacks represent the versatile talents and honed survival instincts that allow an adventurer to excel in everything from grueling journeys across the wilderness to clever problem-solving within ancient ruins.
The threshold for using your off-hand for skills and combat rolls is reduced by 3. Normally, using your off-hand is a Threshold 6 Stunt.
You may use this Knack to form a supernatural bond with a single Beast. This bond upgrades the creature from a narrative pet to a full Animal Companion. See the Subsystems section for more details about Animal Companions.
Whenever you roll a die to recover HP, that die is one step larger.
Reduce the cost to increase a skill's training bonus by 2 Advancement Points.
Purchasing new Knacks costs 8 Advancement Points instead of ten.
You gain an additional Reaction each round.
You become fluent in a new language of your choice. This Knack may be purchased a number of times equal to your INT Base Talent.
You may activate this Knack to subtract your Athletics Training Bonus from the total height fallen before calculating fall damage.